Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
    Vendor:   NVIDIA
    VRAM:     979 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.CloudBuild.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityEngine.CloudBuild.dll into Unity Child Domain
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\FileBrowser.dll (this message is harmless)
Loading C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\FileBrowser.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter_Data\Managed\Boo.Lang.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.

UnloadTime: 1.081996 ms
Start application with parameters:
C:\Users\Sergey Onyschenko\Desktop\FBX2FlareConverterWin_1.017\FBX to ZF3D Converter.exe
Wrong input parameters. 
textureDir : 
fbxFileName : 
outDirectory : 
outFileName : 
Mandatory parameters:
-textureDir -- path to directory with textures
-fbxFileName -- full path and name of FBX file
-outDirectory -- path to output directory
-outFileName -- name of output file
Optional parameters:
-verbose -- turn on verbose mode
-registerKey -- a license key to register the application
-unregister -- remove license for the application
Second Data Select!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 3ba0 -> priority: 1 
